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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.26 16:37:00 -
[1]
Edited by: Moonaru Izu on 26/05/2007 16:36:27
Originally by: Tanis.
The bulk of the new exploration sites are what we call "Encounters". These are small, easy-to-find sites with some combat content and the chance to spawn a Commander NPC. They can be found near most planets using either traditional probes (which will find them very easily) or the new Onboard Scanner (which will likely take several attempts to find it). Currently they're distributed in all security statuses except 0.4 and 0.5, but they'll be available everywhere in the near future.
I have a question on this one. Currently trying to find something on Sisi in 0.3 and below. From the quote above I get the impression that they are actually seeded in low-sec and 0.0.
I'm just wondering how common they really are. Are we talking one encounter per system, almost all planets in a system, a few? What is the chance that a system has none at all?
Also, how many scans with the new build-in scanner would it take on average to find an encouter site (whats the intended success rate of CCP)?
I hope you can shine a light on this because otherwise it would be shooting in the dark for us which would make testing difficult, if possible at all.
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.26 18:36:00 -
[2]
Edited by: Moonaru Izu on 26/05/2007 18:35:00
Originally by: Wizzkidy I'm trying this out of sisi too and the ship scanner isn't working, you scan and it sits on analyzing... after the timer counts down
I found out a few things, including some possible bugs
If you get the stuck at "analysis" result that means that the scanner has found something but it won't display it. I found a workaround. When this happens, drop a multispectral probe for exploration. When you have dropped it, destroy it immediately. YOu do not even have to start a scan with it (although you can. you would get an unknown). After the probe is destroyed, try again with the on-board scanner. It will display a result now that you can warp to
Obviously, this is a bug and if I understood correctly a fix is already checked-in but not on SiSi yet. Anyway, hopefully this workaround can get some more people into testing.
In the mean time I have found three encounters. All in the same system. It seems that they respawn there as soon as one is done but that is purely speculation. I found them in a 0.7 system with four planets. They were Guristas hideout (1x) and guristas watch (2x) I didn't get a commander NPC or an escalation at any time.
Also, and I wonder if this is a bug, the rats did not drop any loot or wrecks...none
some dev comments on this would be appreciated.
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.27 07:36:00 -
[3]
Originally by: Commander BlackJack Edited by: Commander BlackJack on 27/05/2007 05:16:02 Feedback:
About 2 hours of scanning in the new drone regions. More specifically in the 6HL8-L region. (NOB-HD & 2FYX-H constellations) Full scan in those constellations with the onboard scanner, multispectral probe scan and i haven't found a single encounter. Only one gravimetric signal...
So my first question is: Are the encounters seeded equally in every region on the testserver? (Or we're going to get a good thing implemented bad in our region again? aka. Is this the drone region exploration love what Oveur promised? :-/)
Can we get specifics on their distribution like spawning rate (after downtime or time intervalls or totally random etc.) - are they despawning after completition?
Is the multispectral probe supposed to show encounters? If yes what kind of signal? Please add a new signal type if it's also unknown right now. Don't mess them up with normal exploration complexes...
currently it seems an encounter does show up with a multispectral probe and indeed as an "unknown". I agree that this might not be the best of choice, unless CCP intends to get rid of the unknown sites as we have known them until know.
In fact, the three I found earlier are ones that I have found on TQ aswell with ordinary exploring (unknown sites). They have the same name on the map yet the encounter versions are different. Maybe this implies that unknown sites will become encounters only. Hopefully some dev feedback is forthcoming on this.
Originally by: Commander BlackJack Scanning time in a system which have 10planets:
onboard scanner: 10x30sec + warping between the planets
covertops: (with decent scanning skills & covops bonus & rigs) with specific probes: first multispectral scan: ~200sec - deploying the quest probes: 10x15sec + warping - First scan with the quest probes: ~200sec - possible second scan with comb or pursuit probes ~200sec - third scan with sift probe 200sec... etc.
So in it's current form it takes more time to scan an encounter with a ship crated entirely for scanning. So i'd like to see a specific probe for encounter scanning or the scanning skills like astrometric triangulation, signal acquisition and covops ship bonuses should affect the onboard scanner skills.
Scanning for an encounter always takes the same amount of time when using the on-board scanner (independant of ship or skills). On-board scanner and probes are two different things. And if I understand it correctly, the onboard scanner can only find encounters, Not grav,radar,mag or ladar sites.
I do agree with you though that ships and persons whom are specialised for scanning/exploring should benefit from the scanning skills and ship bonusses as well when using the on-board scanner.
Originally by: Commander BlackJack Exploration in general in the drone regions: There are only two types of signals in our region (Unknown -> Complex - Gravimetric -> Hidden belt) Gief ladar, radar, magnetometric pls.
..snip..
To be honest i'm really skeptic because i reported several times these things in specific bug reports, petitions and etc. But still i like exploration and i think it's a great thing which is implemented badly and quite badly in our region... So instead of making new encounters and exploration complexes i would like to see improvements and fixes in the actual ones first. It's fine if you guys do it at the same time, but pleeeaseee do it! 
With all respect, but this thread is not about fixing the drone regions although I understand that they surely could use some dev attention.
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.28 12:00:00 -
[4]
Originally by: CCP Greyscale If the loot problems persist after the next SiSi update, please post again here saying so. A quick check on our internal server shows nothing obvious wrong on the latest build.
As to any changes to asteroid belts of any kind, they're not coming in Revelations 2 and haven't been seriously considered yet. As such I have no info on the specifics :)
I just did a bit of ratting and I found out that they also do not drop loot or wrecks, at least not for me. So it seems that the problem is not directly related to encounters..
Can anyone else confirm this aswell?
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.29 18:12:00 -
[5]
just tried on Sisi to see if you could use bombs effectively in 0.0 encounters. Worked like a charm.
This could be a possible exploit that you might wanna look into. Especially since it is mentioned somewhere that CCP would not like for bombs to be used in NPC missions.
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.05.30 08:42:00 -
[6]
Originally by: Wizzkidy The only way you can tell if your doing a new exporation site or not is down to the signal strength of the plex
I found a Gravametric with a 0.02 Strengh
hmm, are you saying that you found an encounter (i.e. found it with the onboard scanner) that had the type Gravimetric?
aren't encounters always of the type unknown?
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.06.02 16:39:00 -
[7]
Im a bit confussed now..
-'ve been testing encounters/exploration a bit on sisi.
So far we have
- encounters, type=cosmos signature, indicated as "unknowns" by multispectrals and findable with on-board scanner or probes, signal strength > 1 - exploration sites, type=cosmos signature, indicated as "unknowns" by multispectrals and findable with probes only, signal strength < 1 - hidden complex sites, type=???, indicated as ??? by multispectrals and findable by ???
I'm wondering on the cosmos site obviously and also if the other findings are correct or not. I.e. can we distinguish encounter sites from "real" exploration unknown site by the signal strength only?
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Moonaru Izu
Caldari I.Z.U Syndicate
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Posted - 2007.06.20 18:33:00 -
[8]
anyone else running into encounters on TQ that have not despawned? I found two already it looks like. There is nothing left except large collidable object. No NPC's and nothing does spawn/trigger
seems not quite right..
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